The overlord Reference Manual

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The overlord Reference Manual

This is the overlord Reference Manual, version 39, generated automatically by Declt version 2.4 "Will Decker" on Wed Jun 20 12:21:33 2018 GMT+0.


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1 Introduction

Overlord

Overlord is an experimental build/module system for Common Lisp, inspired by Redo and Racket.

Overlord addresses three problems which might seem unrelated, but which, on closer examination, turn out to the same problem:

  1. It lets you reproducibly specify the desired state of a Lisp system which is to be saved as an image.

  2. It provides a general-purpose build system (a superset of Make, inspired by Redo).

  3. It provides a module system for implementing languages as libraries (inspired by Racket).

Overlord expects to be used alongside ASDF, with ASDF responsible for compiling and loading Lisp code, and Overlord doing everything else.

For more discussion of the thinking behind Overlord, how it relates to Redo and Racket, and its place among build systems, consult the wiki.

Advice for users

Overlord is experimental. For the most part, trying to document the API at this stage would be futile. Instead, this README discusses the concepts behind Overlord. If you’re looking for the current syntax, consult the test suite and the files it uses.

Before loading Overlord, it would be a good idea to make sure you are running the latest version of ASDF.

Note that, to run the test suite, you will need to download Core Lisp, and, if not on Windows, you must have the touch program in your search path. (On Windows, Powershell is used instead).

Overlord stores its persistent data structures in a cache directory. On Linux, this is $XDG_CACHE_HOME/overlord. The data structures stored there are versioned. Since this version number is increasing rapidly, it might worth checking the cache directory from time to time to delete obsolete files.

Overlord is developed and tested on Clozure and SBCL. In the future it may support other Lisp implementations, but that is not a priority. Lisp implementations that do not support image-based persistence (e.g. ECL) are unlikely to receive support.

When I say “experimental”, I mean it. Anything may change at any time.

About Quicklisp

Overlord is now in Quicklisp. This does not mean Overlord is done: it remains pre-alpha. But it does mean that development will now take place in a separate dev branch.

Embedding languages

Overlord enables languages as libraries. Overlord languages have several important properties:

  1. Languages are first-class. Modules live in their own files, just like Lisp code, and are compiled into FASLs, just like Lisp code.

  2. Languages can use any syntax. Unlike embedded DSLs, which are limited by what can be done with reader macros, full languages can use any parser they like.

  3. Languages are interoperable. Lisp code can import modules written in embedded languages, and modules written in embedded languages can import other modules – even modules written in other languages.

  4. Languages are reusable. Support for meta-languages allows different languages to share the same parser or for the same language to be written in more than one syntax.

Language examples

Here are some example language embeddings:

  1. overlord/demo/js. A simple demo language built on CL-JavaScript. Shows how to convert a pre-existing CL language implementation to work with Overlord.

  2. Bosom Serpent. Shows how to wrap a foreign runtime (Python, using burgled-batteries) as an Overlord module.

  3. cl-yesql. Lisp port of Clojure’s yesql. Includes a parser, and shows how (and why) to load the same file in different languages.

  4. Core Lisp. A hygiene-compatible implementation of the Lisp dialect ISLISP (itself a conceptual subset of Common Lisp). Shows how to use Overlord to build “language towers.”

Build system examples

Here are some examples of how to make direct use of the build system:

  1. cl-https-everywhere. In-process HTTPS Everywhere rulesets, automatically fetched from the HTTPS Everywhere repository and compiled into Lisp code.

Parallelism

One thing that might not be obvious about Redo-style build systems is that they afford unusually good opportunities for parallelism.

Overlord supports building in parallel using threads. Targets can request that their dependencies be built in parallel by using pdepends-on instead of depends-on. However, threads are not enabled by default; this feature is still an experiment within an experiment.

If you want to try building in parallel, execute:

(setf (overlord:use-threads-p) t)

It is not recommended that you try parallelizing targets that call the Lisp compiler. (This includes importing modules.) On SBCL the Lisp compiler is protected by a global lock, and trying to use it from multiple threads can result in deadlock.

Overlord only uses parallelism when it is explicitly requested, but even without parallelism, it tries to discourage reliance on side effects by, whenever possible, randomizing the order in which targets are built.

Freezing the Lisp image

During development, as targets are defined and re-defined, and rebuilt or not rebuilt, the actual state of the Lisp world will drift away from the one specified by Overlord’s dependency graph. Before dumping an image such discrepancies must be resolved. It is obviously undesirable, for example, for an image built on one machine to try to lazy-load a module on another machine where the source of that module is unavailable. (Actually it would be a disaster, since that source file might be provided maliciously.)

Thus, before an image is saved, Overlord needs to do two things:

  1. Finalize the state of the image by making sure that all defined targets have been built.

  2. Disable itself.

If you use uiop:dump-image to save the image, you don’t need to do anything; Overlord will finalize the state of the image, and disable itself, automatically.

If you are using implementation-specific means to save an image, however, you will need to arrange to call overlord:freeze before the image is saved.

The default policy is to allow the restored image to be unfrozen, and development to be resumed, by calling overlord:unfreeze. This is probably what you want when, say, saving an image on a server. In other scenarios, however — like delivering a binary – you may want to strip the build system from the image entirely. This is possible by changing Overlord’s “freeze policy”, using the freeze-policy accessor.

;;; The default: can be reversed after
;;; loading the image by calling
;;; `overlord:unfreeze`.
(setf (overlord:freeze-policy) t)

;;; Irreversible: before saving the
;;; image, Overlord should destroy its
;;; internal state.
(setf (overlord:freeze-policy) :hard)

Overlord and languages

Modules

A Overlord module is a file in a language. The language can be specified in two ways.

The language can be specified as part of the file itself, with a special first line. The special first line looks like this:

#lang my-lang
....

This is called (following Racket) a hash lang.

The language of a module can also be specified as part of the import syntax. Since the language is not an inherent part of the file, the same file can be loaded as a module in more than one language. And each language-file combination gets its own, completely independent module.

Languages

In Overlord, a language is just a package. The package exports a reader and an expander. The symbol named read-module is the package reader. The symbol named module-progn is the package expander.

The important thing: when the package’s reader is called, that same package is also bound as the current package. It is then the responsibility of the reader to make sure any symbols it reads in, or inserts into the expansion, are interned in the correct package. (There is a shortcut for this, overlord:reintern.)

(There is one exception to the rule of language=package. If another package exists, having the same name, but ending in -user, and this other package inherits from the original package, then this user package is the package that is made current while reading (and expanding). E.g. a file beginning with #lang cl would actually be read in using the cl-user package, not the cl package itself.)

Note that the reader is responsible for returning a single form, which is the module. That is, the form returned by the package reader should already be wrapped in the appropriate module-progn. The exported binding for module-progn is only looked up when the language is being used as the expander for a meta-language.

(Meta-languages are for language authors who want to reuse an existing syntax.)

Defining languages

Any package can be used as a hash lang, as long as its name is limited to certain characters ([a-zA-Z0-9/_+-]). Of course this name can also be a nickname.

(Note that resolution of package names is absolute, even in a Lisp implementation that supports package-local nicknames.)

It is recommended, although not required, that your language package inherit from overlord/cl rather than from cl. The result is the same, except that overlord/cl globally shadows Common Lisp’s binding and definition forms so they can, in turn, be shadowed locally by language implementations.

The package must at least export a binding for one of read-module, for direct use, or module-progn, for use with a meta-language. Preferably, it would export both.

If the syntax of your language makes it possible to determine exports statically, you should also define and export static-exports. If your language defines static-exports, then Overlord can statically check the validity of import forms.

(This also has implications for phasing. If your language doesn’t provide a static-exports binding, then the only way Overlord can expand a request to import all bindings from a module is by loading that module at compile time to get a list of its exports.)

Imports and exports

What Overlord imports and exports are not values, but bindings. Bindings are indirect (and immutable): they refer to the module, rather than to the value of the export. This allows for modules to be reloaded at any time. It is even possible to unload modules.

Note that exports in Overlord, with one exception, form a single namespace. This is in order to keep the notation for imports simple. Importing from a language with multiple namespaces into a language with multiple namespaces would create a Cartesian product problem.

The one exception is macros. A single namespace for run-time bindings and macros would not make sense in Overlord where modules can be dynamically reloaded.

Because Overlord imports bindings rather than values, modules are always loaded lazily. A module is never actually loaded until a function imported from it is called, or a variable imported from it is looked up.

Finally, Overlord allows local imports: imports that only take effect within the body of a with-imports form.

The combination of lazy loading and local imports may mean that, in some cases, needless imports are minimized. For example, a module that is only used inside of a macro might only be loaded when the macro is expanded at compile time.

This does not apply, however, when saving images: all known modules are loaded before the image is saved. The real effect of pervasive lazy loading is that, since you do not know when, or in what order, modules will be loaded, you must not rely on load-time side effects.

Simple modules

Most of the time, your language’s package expander will return a simple-module form.

(overlord:simple-module (#'moo)
  (defun make-moo (o)
    (concat "M" (make-string o :initial-element #\o)))

  (defun moo (&optional (o 2))
    (print (make-moo o))))

This exports a single name, moo, bound to a function that says “Moo” with a varying amount of “oo”.

What makes simple modules simple is that they cannot export macros. If you do want to export macros, you need something more complex (see below).

The simple-module form is is built on the support for internal definitions in Serapeum (the local macro), and shares its limitations with regard to the precedence of macro definitions. Macro definitions must precede all function or variable definitions, and all expressions.

Macro exports

Overlord’s syntax for import and export supports macros.

The ability to export macros from modules is not useful in itself. It only becomes useful in the presence of certain forms of macro hygiene. After experimenting with different ways to do this, I have concluded that the correct thing to do, if you want your language to be able to export macros, is to embed a hygiene-compatible language in Lisp, and then compile your language to that.

I’m not being flippant. Embedding a hygiene-compatible language in CL is not just doable; it’s already been done. As a proof of concept, I have converted Pascal’s Costanza’s hygiene-compatible implementation of ISLISP in Common Lisp (“Core Lisp”) to work with Overlord’s module system. This version of Core Lisp lives in its own repository.

How macro exports are supported is one aspect of the Overlord module system that is very likely to change.