This is the inkwell Reference Manual, version 1.0.0, generated automatically by Declt version 4.0 beta 2 "William Riker" on Sun Dec 15 06:28:19 2024 GMT+0.
The main system appears first, followed by any subsystem dependency.
inkwell
An API client for the Splatoon 2 Splatnet.
Yukari Hafner <shinmera@tymoon.eu>
Yukari Hafner <shinmera@tymoon.eu>
zlib
1.0.0
drakma
(system).
yason
(system).
alexandria
(system).
local-time
(system).
documentation-utils
(system).
package.lisp
(file).
toolkit.lisp
(file).
objects.lisp
(file).
api.lisp
(file).
documentation.lisp
(file).
Files are sorted by type and then listed depth-first from the systems components trees.
inkwell/inkwell.asd
inkwell/package.lisp
inkwell/toolkit.lisp
inkwell/objects.lisp
inkwell/api.lisp
inkwell/documentation.lisp
inkwell/toolkit.lisp
package.lisp
(file).
inkwell
(system).
->
(function).
->date
(function).
->keyword
(function).
->mode
(function).
->rule
(function).
->url
(function).
->weapon-name
(function).
define-class
(macro).
define-converter
(macro).
define-unreadable-printer
(macro).
ensure-id
(function).
fmttime
(function).
into
(generic function).
mkhash
(function).
with-initargs
(macro).
inkwell/objects.lisp
toolkit.lisp
(file).
inkwell
(system).
alpha-team
(class).
announce-time
(reader method).
area
(reader method).
assists
(reader method).
battle
(class).
boss-p
(reader method).
brand
(reader method).
brand
(class).
bravo-team
(class).
challenge
(reader method).
challenge
(class).
cheater-p
(reader method).
clear-rate
(reader method).
clear-time
(reader method).
cleared-weapons
(reader method).
clothes
(reader method).
color
(reader method).
deaths
(reader method).
dlc-available-p
(reader method).
duration
(reader method).
end-time
(reader method).
end-time
(reader method).
end-time
(reader method).
end-time
(reader method).
festival
(class).
festival-team
(class).
frequent-skill
(reader method).
gear
(reader method).
gear
(class).
head
(reader method).
honor
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
id
(reader method).
image
(reader method).
image
(reader method).
image
(reader method).
image
(reader method).
image
(reader method).
image
(reader method).
image
(reader method).
image
(reader method).
image-a
(reader method).
image-a
(reader method).
image-b
(reader method).
image-b
(reader method).
kills
(reader method).
kind
(reader method).
kind
(reader method).
level
(reader method).
long-name
(reader method).
merchandise
(reader method).
merchandise
(class).
mode
(reader method).
mode
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
name
(reader method).
new-weapons
(reader method).
paint-points
(reader method).
paint-points
(reader method).
paint-points
(reader method).
participants
(reader method).
player
(reader method).
player
(reader method).
player
(class).
player-rank
(reader method).
player-result
(class).
power
(reader method).
price
(reader method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
print-object
(method).
progress
(reader method).
rank
(reader method).
rank
(class).
rank-up-match
(reader method).
ranking
(class).
rarity
(reader method).
release-time
(reader method).
result-time
(reader method).
reward
(reader method).
rule
(reader method).
rule
(reader method).
s-plus-number
(reader method).
salmon-run
(reader method).
salmon-run
(class).
schedule
(reader method).
schedule
(class).
score
(reader method).
scores
(reader method).
shoes
(reader method).
single-player
(class).
skill
(class).
skills
(reader method).
solo
(reader method).
sorting
(reader method).
sorting
(reader method).
special
(reader method).
special
(class).
special-stage
(reader method).
specials
(reader method).
stage
(reader method).
stage
(reader method).
stage
(class).
stage-info
(reader method).
stage-info
(class).
stages
(reader method).
star-rank
(reader method).
start-time
(reader method).
start-time
(reader method).
start-time
(reader method).
start-time
(reader method).
stats
(reader method).
sub
(reader method).
sub
(class).
team
(reader method).
teams
(reader method).
teams
(reader method).
thumbnail
(reader method).
thumbnail
(reader method).
thumbnail
(reader method).
timeline
(class).
unique-id
(reader method).
updated-time
(reader method).
user
(class).
victory-p
(reader method).
weapon
(reader method).
weapon
(reader method).
weapon
(class).
weapon-info
(reader method).
weapon-info
(class).
weapon-release
(class).
weapons
(reader method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
into
(method).
inkwell/api.lisp
objects.lisp
(file).
inkwell
(system).
*base-url*
(special variable).
*session*
(special variable).
active-festivals
(function).
api-request-failed
(condition).
battle
(function).
body
(reader method).
code
(reader method).
list-battles
(function).
list-festivals
(function).
list-stages
(function).
order
(function).
rankings
(function).
request
(function).
schedules
(function).
shop-info
(function).
single-player
(function).
timeline
(function).
url
(reader method).
user
(function).
votes
(function).
%request
(function).
Packages are listed by definition order.
inkwell
org.shirakumo.inkwell
common-lisp
.
*base-url*
(special variable).
*session*
(special variable).
active-festivals
(function).
alpha-team
(class).
announce-time
(generic reader).
api-request-failed
(condition).
area
(generic reader).
assists
(generic reader).
battle
(function).
battle
(class).
body
(generic reader).
boss-p
(generic reader).
brand
(generic reader).
brand
(class).
bravo-team
(class).
challenge
(generic reader).
challenge
(class).
cheater-p
(generic reader).
clear-rate
(generic reader).
clear-time
(generic reader).
cleared-weapons
(generic reader).
clothes
(generic reader).
code
(generic reader).
color
(generic reader).
deaths
(generic reader).
dlc-available-p
(generic reader).
duration
(generic reader).
end-time
(generic reader).
festival
(class).
festival-team
(class).
frequent-skill
(generic reader).
gear
(generic reader).
gear
(class).
head
(generic reader).
honor
(generic reader).
id
(generic reader).
image
(generic reader).
image-a
(generic reader).
image-b
(generic reader).
kills
(generic reader).
kind
(generic reader).
level
(generic reader).
list-battles
(function).
list-festivals
(function).
list-stages
(function).
long-name
(generic reader).
merchandise
(generic reader).
merchandise
(class).
mode
(generic reader).
name
(generic reader).
new-weapons
(generic reader).
order
(function).
paint-points
(generic reader).
participants
(generic reader).
player
(generic reader).
player
(class).
player-rank
(generic reader).
player-result
(class).
power
(generic reader).
price
(generic reader).
progress
(generic reader).
rank
(generic reader).
rank
(class).
rank-up-match
(generic reader).
ranking
(class).
rankings
(function).
rarity
(generic reader).
release-time
(generic reader).
request
(function).
result-time
(generic reader).
reward
(generic reader).
rule
(generic reader).
s-plus-number
(generic reader).
salmon-run
(generic reader).
salmon-run
(class).
schedule
(generic reader).
schedule
(class).
schedules
(function).
score
(generic reader).
scores
(generic reader).
shoes
(generic reader).
shop-info
(function).
single-player
(function).
single-player
(class).
skill
(class).
skills
(generic reader).
solo
(generic reader).
sorting
(generic reader).
special
(generic reader).
special
(class).
special-stage
(generic reader).
specials
(generic reader).
stage
(generic reader).
stage
(class).
stage-info
(generic reader).
stage-info
(class).
stages
(generic reader).
star-rank
(generic reader).
start-time
(generic reader).
stats
(generic reader).
sub
(generic reader).
sub
(class).
team
(generic reader).
teams
(generic reader).
thumbnail
(generic reader).
timeline
(function).
timeline
(class).
unique-id
(generic reader).
updated-time
(generic reader).
url
(generic reader).
user
(function).
user
(class).
victory-p
(generic reader).
votes
(function).
weapon
(generic reader).
weapon
(class).
weapon-info
(generic reader).
weapon-info
(class).
weapon-release
(class).
weapons
(generic reader).
%request
(function).
->
(function).
->date
(function).
->keyword
(function).
->mode
(function).
->rule
(function).
->url
(function).
->weapon-name
(function).
define-class
(macro).
define-converter
(macro).
define-unreadable-printer
(macro).
ensure-id
(function).
fmttime
(function).
into
(generic function).
mkhash
(function).
with-initargs
(macro).
Definitions are sorted by export status, category, package, and then by lexicographic order.
The base URL for all Splatnet resources.
The iksm_session cookie value required for Splatnet requests.
There is currently no automated procedure to generate
or fetch such a token. You will have to use some form
of MITM packet sniffing tool to extract it from requests
from your Nintendo Switch mobile app. If you google for
iskm_session you should find a couple of tutorials and
tools to do it.
Retrieves active festivals (splatfests).
See FESTIVAL
Retrieves a specific battle result.
Takes either a battle object or an ID.
See BATTLE
Retrieves a list of recent battle results.
See BATTLE
Retrieves past festivals (splatfests).
See FESTIVAL
Lists all available stages/maps.
See STAGE
Order a marchandise item from the online shop.
Takes a MERCHANDISE instance, or a merchandise ID.
If the user has already ordered something, and override is NIL,
the requested merchandise will not be ordered.
See MERCHANDISE
Retrieves top-100 rank listings for a specific festival (splatfest).
Takes a FESTIVAL instance, or a festival ID.
Returns a list of two entries, the first being a list of the
top 100 rankings for team alpha, the second being a list of the
top 100 rankings for team bravo. The lists are sorted by rank.
See RANKING
Perform a request against the specified API endpoint.
Note that the endpoint must begin with a slash. If you need
to parameterise the URL, use the urlparts argument. Note that
slashes are automatically inserted before each urlpart, so
you will not need to do so yourself.
In case of an error code being returned from the server, a
condition of type API-REQUEST-FAILED is signalled.
See API-REQUEST-FAILED
See *SESSION*
Retrieves schedule information for upcoming online rotations.
Returns a plist of three keys, :REGULAR :RANKED and :LEAGUE.
Each value is a list of SCHEDULE entries.
See SCHEDULE
Retrieves online shop information.
Returns two values: a list of available merchandise, and, if the user has already ordered something, the ordered merchandise.
See MERCHANDISE
Retrieves single-player mode statistics.
See SINGLE-PLAYER
Retrieves the overall timeline object.
See TIMELINE
Retrieves information about a specific user.
See USER
Retrieves information about votes cast by your friends for a specific festival (splatfest).
Takes a FESTIVAL instance, or a festival ID.
Returns a list of two entries, the first being a list of all
friends that voted for team alpha, and the second being a list
of all friends that voted for team bravo.
See USER
Returns the timestamp on which the festival (splatfest) was announced.
Returns the ID of the area the stage-info is about.
See STAGE-INFO
stage-info
)) ¶automatically generated reader method
area
.
Returns the number of assists the player achieved in the battle.
See BATTLE
player-result
)) ¶automatically generated reader method
The HTTP body as a string.
See API-REQUEST-FAILED
api-request-failed
)) ¶Returns whether this stage is a boss.
See STAGE-INFO
stage-info
)) ¶automatically generated reader method
Returns the brand of the gear.
See BRAND
See GEAR
Returns information about the current ink point challenge.
This is a plist of two keys, :NEXT and :PREVIOUS.
Each value is a CHALLENGE instance.
See CHALLENGE
See TIMELINE
Returns whether the player was deemed to be a cheater or not.
See RANKING
Returns the overall clear-rate.
1.0 means 100%, but it can go up to 10.
See SINGLE-PLAYER
single-player
)) ¶automatically generated reader method
Returns the clear time using the weapon for a particular stage.
The time is in seconds.
See WEAPON-INFO
weapon-info
)) ¶automatically generated reader method
Returns a list of cleared weapons.
The list is composed of strings of the weapon names.
See SINGLE-PLAYER
single-player
)) ¶automatically generated reader method
Returns the chest clothes gear item.
See GEAR
See PLAYER
The HTTP status code that was returned.
See API-REQUEST-FAILED
api-request-failed
)) ¶Returns the colour of the festival (splatfest) team.
This is a list with components R G B A.
See FESTIVAL-TEAM
festival-team
)) ¶automatically generated reader method
Returns the number of times the player died in the battle.
See BATTLE
player-result
)) ¶automatically generated reader method
Returns whether there is DLC ready to download.
See TIMELINE
Returns the duration of the battle in seconds.
See BATTLE
Returns the timestamp on which this object becomes invalid/outdated.
See SALMON-RUN
See SCHEDULE
See MERCHANDISE
See FESTIVAL
salmon-run
)) ¶automatically generated reader method
schedule
)) ¶automatically generated reader method
merchandise
)) ¶automatically generated reader method
Returns the skill that this brand usually puts on its primary slot.
See SKILL
See BRAND
Returns the piece of gear this merchandise is selling.
See GEAR
See MERCHANDISE
merchandise
)) ¶automatically generated reader method
gear
.
Returns the head gear item.
See GEAR
See PLAYER
Returns the single-player honor description.
See SINGLE-PLAYER
single-player
)) ¶automatically generated reader method
Returns some kind of ID (may be a string or number) to identify the object.
Note that some IDs are not globally unique.
See BATTLE
See STAGE
See PLAYER
See WEAPON
See SPECIAL
See SUB
See STAGE-INFO
See WEAPON-INFO
See FESTIVAL
See MERCHANDISE
See GEAR
See BRAND
See SKILL
See USER
See RANKING
See SCHEDULE
See TIMELINE
See CHALLENGE
challenge
)) ¶automatically generated reader method
id
.
timeline
)) ¶automatically generated reader method
id
.
schedule
)) ¶automatically generated reader method
id
.
ranking
)) ¶automatically generated reader method
id
.
merchandise
)) ¶automatically generated reader method
id
.
festival
)) ¶automatically generated reader method
id
.
weapon-info
)) ¶automatically generated reader method
id
.
stage-info
)) ¶automatically generated reader method
id
.
special
)) ¶automatically generated reader method
id
.
Returns a full URL to an image resource showing the object.
See STAGE
See WEAPON
See WEAPON-INFO
See FESTIVAL-TEAM
See GEAR
See BRAND
See SKILL
See CHALLENGE
challenge
)) ¶automatically generated reader method
festival-team
)) ¶automatically generated reader method
weapon-info
)) ¶automatically generated reader method
Returns a full URL for an image describing the object.
See SPECIAL
See SUB
Returns a full URL for an image describing the object.
See SPECIAL
See SUB
Returns the number of kills the player achieved in the battle.
See BATTLE
player-result
)) ¶automatically generated reader method
Returns the kind of gear this is as a keyword.
See MERCHANDISE
See GEAR
Returns the level of the weapon.
See WEAPON-INFO
weapon-info
)) ¶automatically generated reader method
Returns the long, descriptive name of the festival (splatfest) team.
See FESTIVAL-TEAM
festival-team
)) ¶automatically generated reader method
Returns a single piece of merchandise currently available for purchase.
See MERCHANDISE
See TIMELINE
Returns the game mode of the battle or schedule.
Can be one of :REGULAR :RANKED :LEAGUE
In case of new modes (super unlikely), :UNKNOWN may be returned.
See BATTLE
See SCHEDULE
Returns a string for the name of the object.
See STAGE
See PLAYER
See RANK
See WEAPON
See SPECIAL
See SUB
See WEAPON-INFO
See FESTIVAL-TEAM
See GEAR
See BRAND
See SKILL
See USER
See CHALLENGE
challenge
)) ¶automatically generated reader method
name
.
skill
)) ¶automatically generated reader method
name
.
brand
)) ¶automatically generated reader method
name
.
festival-team
)) ¶automatically generated reader method
name
.
weapon-info
)) ¶automatically generated reader method
name
.
special
)) ¶automatically generated reader method
name
.
weapon
)) ¶automatically generated reader method
name
.
player
)) ¶automatically generated reader method
name
.
Returns a list of new weapons that will be released soon / have been released recently.
See WEAPON-RELEASE
See TIMELINE
Returns the number of paint points the player gained in the battle.
See PLAYER-RESULT
See CHALLENGE
See TIMELINE
challenge
)) ¶automatically generated reader method
timeline
)) ¶automatically generated reader method
player-result
)) ¶automatically generated reader method
Returns the number of people that voted for this festival (splatfest) team.
See FESTIVAL-TEAM
festival-team
)) ¶automatically generated reader method
Returns the player associated with this object.
See PLAYER
See PLAYER-RESULT
See RANKING
ranking
)) ¶automatically generated reader method
player-result
)) ¶automatically generated reader method
Returns the player’s rank number.
See PLAYER
Returns the battle power.
See BATTLE
Returns the price of the merchandise.
See MERCHANDISE
merchandise
)) ¶automatically generated reader method
Returns the progress the player has made in the rank.
See RANK
Returns the player’s ranked/league rank information.
See RANK
See PLAYER
Returns the last battle that caused the user to rank up, if any.
See BATTLE
See TIMELINE
Returns a rarity index of the gear.
See GEAR
Returns a timestamp of the date on which this weapon will become available.
See WEAPON-RELEASE
weapon-release
)) ¶automatically generated reader method
Returns the timestamp on which the festival (splatfest) results are announced.
See FESTIVAL
Returns the gear that can be won in this Salmon Run shift.
See GEAR
See SALMON-RUN
salmon-run
)) ¶automatically generated reader method
Returns the game rules of the battle or schedule
Can be one of :TURF-WAR :SPLAT-ZONES :TOWER-CONTROL :CLAM-BLITZ
In case of new rules (unlikely), :UNKNOWN may be returned.
See BATTLE
See SCHEDULE
Returns the S+ rank number, if any.
See RANK
Returns a salmon-run object if there is currently a Salmon Run shift open.
See SALMON-RUN
See TIMELINE
Returns a few of the next schedule items.
This is a plist of three keys, :REGULAR :RANKED and :LEAGUE.
Each value is a list of SCHEDULE instances.
See SCHEDULE
See TIMELINE
Returns the total score of this ranking.
See RANKING
Returns a list of scores for the user’s team and the opponent team.
The scores are either a point count for ranked modes, or
a percentage for turf war.
See BATTLE
Returns the shoes gear item.
See GEAR
See PLAYER
Returns a list of allocated skill slots.
The first item is the primary skill slot.
See SKILL
See GEAR
Returns the number of won solo battles for this festival (splatfest) team.
See FESTIVAL-TEAM
festival-team
)) ¶automatically generated reader method
solo
.
Returns an integer to sort the objects of this kind by.
See PLAYER-RESULT
See RANKING
ranking
)) ¶automatically generated reader method
player-result
)) ¶automatically generated reader method
Returns the special ability the weapon allows.
See SPECIAL
See WEAPON
Returns the stage for the festival (splatfest)’s special stage.
See STAGE
See FESTIVAL
Returns the number of times the player used their special in the battle.
See BATTLE
player-result
)) ¶automatically generated reader method
Returns the stage where the battle took place.
See STAGE
See BATTLE
See SALMON-RUN
salmon-run
)) ¶automatically generated reader method
Returns a list of statistics about each single-player stage.
See STAGE-INFO
See SINGLE-PLAYER
single-player
)) ¶automatically generated reader method
Returns the stages that will be played on for this schedule item.
See STAGE
See SCHEDULE
Returns the player’s star rank number.
See PLAYER
Returns the starting date timestamp.
See BATTLE
See FESTIVAL
See SCHEDULE
See SALMON-RUN
salmon-run
)) ¶automatically generated reader method
schedule
)) ¶automatically generated reader method
festival
)) ¶automatically generated reader method
Returns a few of the most recent battle results.
See BATTLE
See TIMELINE
Returns the sub-weapon ability the weapon allows.
See SUB
See WEAPON
Returns the number of won team battles for this festival (splatfest) team.
See FESTIVAL-TEAM
festival-team
)) ¶automatically generated reader method
team
.
Returns a list of two items for the teams for the battle.
Each team list is sorted by the player-result’s sorting.
The first list is always the user’s own team.
See PLAYER-RESULT
See BATTLE
Returns a full URL for a thumbnail image representing the object.
See WEAPON
See GEAR
See USER
Returns the unique id of this ranking.
See RANKING
Returns a timestamp of the last time this ranking was updated.
See RANKING
The URL to which the request failed.
See API-REQUEST-FAILED
api-request-failed
)) ¶Returns whether the battle was a victory for the user or not.
See BATTLE
Returns the weapon the player used or the weapon that is being released.
See WEAPON
See PLAYER
See WEAPON-RELEASE
weapon-release
)) ¶automatically generated reader method
Returns a list of weapon statistics for the stage.
The list is sorted by the clear time, lowest first.
See WEAPON-INFO
See STAGE-INFO
stage-info
)) ¶automatically generated reader method
Returns a list of weapons that will be handed out for this Salmon Run shift.
See WEAPON
See SALMON-RUN
salmon-run
)) ¶automatically generated reader method
player-result
) stream) ¶salmon-run
) stream) ¶single-player
) stream) ¶merchandise
) stream) ¶weapon-release
) stream) ¶stage-info
) stream) ¶weapon-info
) stream) ¶Error signalled if a request fails for some reason.
See URL
See CODE
See BODY
error
.
Representation of team alpha for a festival (splatfest).
See FESTIVAL-TEAM
into
.
Representation of a battle result.
See ID
See VICTORY-P
See SCORES
See POWER
See START-TIME
See DURATION
See STAGE
See MODE
See RULE
See TEAMS
:start-time
This slot is read-only.
Representation of a gear brand.
See FREQUENT-SKILL
See IMAGE
See NAME
See ID
frequent-skill
.
id
.
image
.
into
.
name
.
print-object
.
:frequent-skill
This slot is read-only.
Representation of team bravo for a festival (splatfest).
See FESTIVAL-TEAM
into
.
Representation of an ink points challenge on the app.
See ID
See NAME
See PAINT-POINTS
See IMAGE
id
.
image
.
into
.
name
.
paint-points
.
print-object
.
:paint-points
This slot is read-only.
Representation of a festival (splatfest).
This is used for both past and future festivals, though
some fields will not be available until the festival is
over.
See ID
See TEAMS
See ANNOUNCE-TIME
See START-TIME
See END-TIME
See SPECIAL-STAGE
See RESULT-TIME
:announce-time
This slot is read-only.
:start-time
This slot is read-only.
:special-stage
This slot is read-only.
:result-time
This slot is read-only.
Representation of a team for a festival (splatfest).
This is used for both past and future festivals, though
some fields will not be available until the festival is
over.
See NAME
See LONG-NAME
See COLOR
See IMAGE
See PARTICIPANTS
See SOLO
See TEAM
:participants
This slot is read-only.
Representation of a piece of gear a player character can wear.
See NAME
See KIND
See ID
See BRAND
See RARITY
See THUMBNAIL
See IMAGE
See SKILLS
Representation of a piece of merchandise from the online shop.
See GEAR
See PRICE
See END-TIME
See KIND
See ID
Representation of a player character in online matches.
See HEAD
See CLOTHES
See SHOES
See WEAPON
See PLAYER-RANK
See STAR-RANK
See ID
See RANK
See NAME
:player-rank
This slot is read-only.
Representation of a player’s performance in an online match.
See PLAYER
See SORTING
See PAINT-POINTS
See SPECIALS
See ASSISTS
See KILLS
See DEATHS
assists
.
deaths
.
into
.
kills
.
paint-points
.
player
.
print-object
.
sorting
.
specials
.
:paint-points
This slot is read-only.
Representation of a player’s rank in a ranked or league mode.
See NAME
See PROGRESS
See S-PLUS-NUMBER
:s-plus-number
This slot is read-only.
Representation of a festival (splatfest) ranking.
See ID
See UNIQUE-ID
See SCORE
See CHEATER-P
See PLAYER
See UPDATED-TIME
See SORTING
cheater-p
.
id
.
into
.
player
.
print-object
.
score
.
sorting
.
unique-id
.
updated-time
.
:updated-time
This slot is read-only.
Representation of a Salmon Run shift.
See STAGE
See END-TIME
See START-TIME
See WEAPONS
See REWARD
end-time
.
into
.
print-object
.
reward
.
stage
.
start-time
.
weapons
.
:start-time
This slot is read-only.
Representation of an online mode rotation schedule item.
See ID
See MODE
See RULE
See START-TIME
See END-TIME
See STAGES
end-time
.
id
.
into
.
mode
.
print-object
.
rule
.
stages
.
start-time
.
:start-time
This slot is read-only.
Representation of single-player mode performance statistics.
See HONOR
See CLEAR-RATE
See CLEARED-WEAPONS
See STAGE-INFO
Representation of a game power up skill.
See ID
See NAME
See IMAGE
id
.
image
.
into
.
name
.
print-object
.
Representation of a special ability.
See ID
See NAME
See IMAGE-A
See IMAGE-B
Representation of a stage on which matches take place.
This counts both for regular matches and Salmon Run.
See ID
See NAME
See IMAGE
id
.
image
.
into
.
name
.
print-object
.
Representation of performance statistics on a single-player stage.
See AREA
See ID
See BOSS-P
See WEAPON-INFO
area
.
boss-p
.
id
.
into
.
print-object
.
weapon-info
.
:weapon-info
This slot is read-only.
Representation of a sub-weapon.
See ID
See NAME
See IMAGE-A
See IMAGE-B
Representation of the overall timeline object.
This object contains bits and pieces of information about
the overall status of the splatnet for the user. It is
used to present the "home page" on the Switch app for
Splatoon.
See ID
See SALMON-RUN
See STATS
See SCHEDULE
See CHALLENGE
See PAINT-POINTS
See MERCHANDISE
See RANK-UP-MATCH
See DLC-AVAILABLE-P
See NEW-WEAPONS
:salmon-run
This slot is read-only.
:paint-points
This slot is read-only.
:merchandise
This slot is read-only.
:rank-up-match
This slot is read-only.
:dlc-available-p
This slot is read-only.
:new-weapons
This slot is read-only.
Representation of a user account.
See ID
See NAME
See THUMBNAIL
id
.
into
.
name
.
print-object
.
thumbnail
.
Representation of a weapon.
See ID
See NAME
See IMAGE
See THUMBNAIL
See SPECIAL
See SUB
Representation of performance statistics of a weapon on a particular single-player stage.
See ID
See NAME
See LEVEL
See CLEAR-TIME
See IMAGE
clear-time
.
id
.
image
.
into
.
level
.
name
.
print-object
.
:clear-time
This slot is read-only.
Representation of a new weapon release.
See WEAPON
See RELEASE-TIME
:release-time
This slot is read-only.
(eql inkwell:challenge)
) (object0 hash-table
)) ¶salmon-run
) (object0 hash-table
)) ¶(eql inkwell:salmon-run)
) (object0 hash-table
)) ¶weapon-release
) (object0 hash-table
)) ¶(eql inkwell:weapon-release)
) (object0 hash-table
)) ¶(eql inkwell:timeline)
) (object0 hash-table
)) ¶(eql inkwell:schedule)
) (object0 hash-table
)) ¶(eql inkwell:ranking)
) (object0 hash-table
)) ¶(eql inkwell:user)
) (object0 hash-table
)) ¶(eql inkwell:skill)
) (object0 hash-table
)) ¶(eql inkwell:brand)
) (object0 hash-table
)) ¶(eql inkwell:gear)
) (object0 hash-table
)) ¶merchandise
) (object0 hash-table
)) ¶(eql inkwell:merchandise)
) (object0 hash-table
)) ¶bravo-team
) (object0 hash-table
)) ¶(eql inkwell:bravo-team)
) (object0 hash-table
)) ¶alpha-team
) (object0 hash-table
)) ¶(eql inkwell:alpha-team)
) (object0 hash-table
)) ¶(eql inkwell:festival)
) (object0 hash-table
)) ¶weapon-info
) (object0 hash-table
)) ¶(eql inkwell:weapon-info)
) (object0 hash-table
)) ¶stage-info
) (object0 hash-table
)) ¶(eql inkwell:stage-info)
) (object0 hash-table
)) ¶single-player
) (object0 hash-table
)) ¶(eql inkwell:single-player)
) (object0 hash-table
)) ¶(eql inkwell:sub)
) (object0 hash-table
)) ¶(eql inkwell:special)
) (object0 hash-table
)) ¶(eql inkwell:weapon)
) (object0 hash-table
)) ¶(eql inkwell:rank)
) (object0 hash-table
)) ¶(eql inkwell:player)
) (object0 hash-table
)) ¶player-result
) (object0 hash-table
)) ¶(eql inkwell:player-result)
) (object0 hash-table
)) ¶(eql inkwell:stage)
) (object0 hash-table
)) ¶(eql inkwell:battle)
) (object0 hash-table
)) ¶list
)) ¶Jump to: | %
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A B C D E F G H I K L M N O P R S T U V W |
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Jump to: | %
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A B C D E F G H I K L M N O P R S T U V W |
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A B C D E F G H I K L M N P R S T U V W |
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Jump to: | *
A B C D E F G H I K L M N P R S T U V W |
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Jump to: | A B C D F G I M O P R S T U W |
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Jump to: | A B C D F G I M O P R S T U W |
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